The PC is more money up front, but drastically cheaper over the lifetime of the product. It’s also more versatile, and capable of upgrading along with almost infinite backwards compatibility for older titles.
Consoles will be a couple of hundred (or thousand, depending on the PC you chose) cheaper, but you are forced to buy games within its ecosystem, usually at full retail price - a library of 10 AAA games will cost $600 on console, where you can get the same library on Steam for half or less of than that by simply keeping an eye on sales. The console won’t be upgradeable. You cannot easily pirate games, and there’s no such thing as DRM free gaming. And backwards compatibility is janky or simply removed for most consoles.
The only place consoles really win out is in live social gaming - it’s a lot easier to get a group of friends to play PS5 on the couch than it is to get them to play PC on the couch. Aside from that, though, it’s sort of like comparing a tricycle to a Harley… yeah, they’re both bikes, but the differences become real clear once you get out on the road.
Sometimes… Cyberpunk 2077 at launch is one example where the supposed optimization was less than optimal.
The other element is that it’s easy to get locked out of updates if the developer chooses not to support them on console. For instance, L4D2 on the Xbox 360 is absolutely gimped in comparison to PC, where it has new official campaigns and a thriving modding ecosystem 15+ years after launch… an ecosystem an Xbox 360 user can’t touch.
Interesting that both of you mentioned Valve games running like crap on console that were specifically made for Steam and PC then ported to console. Sounds like you should play PC games or at Valve games on PC and forget about playing them on console.
The PC is more money up front, but drastically cheaper over the lifetime of the product. It’s also more versatile, and capable of upgrading along with almost infinite backwards compatibility for older titles.
Consoles will be a couple of hundred (or thousand, depending on the PC you chose) cheaper, but you are forced to buy games within its ecosystem, usually at full retail price - a library of 10 AAA games will cost $600 on console, where you can get the same library on Steam for half or less of than that by simply keeping an eye on sales. The console won’t be upgradeable. You cannot easily pirate games, and there’s no such thing as DRM free gaming. And backwards compatibility is janky or simply removed for most consoles.
The only place consoles really win out is in live social gaming - it’s a lot easier to get a group of friends to play PS5 on the couch than it is to get them to play PC on the couch. Aside from that, though, it’s sort of like comparing a tricycle to a Harley… yeah, they’re both bikes, but the differences become real clear once you get out on the road.
The only thing I would add is the games on PS5 vs PC is they’re optimized for the console
Sometimes… Cyberpunk 2077 at launch is one example where the supposed optimization was less than optimal.
The other element is that it’s easy to get locked out of updates if the developer chooses not to support them on console. For instance, L4D2 on the Xbox 360 is absolutely gimped in comparison to PC, where it has new official campaigns and a thriving modding ecosystem 15+ years after launch… an ecosystem an Xbox 360 user can’t touch.
Exceptions to every rule
TF2 on xbox sucks compared to PC.
Interesting that both of you mentioned Valve games running like crap on console that were specifically made for Steam and PC then ported to console. Sounds like you should play PC games or at Valve games on PC and forget about playing them on console.
Minecraft also sucks on console.