Hopefully a launch/preorder announcement is coming soon.

  • AndyMFK@lemmy.dbzer0.com
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    24 hours ago

    I want to be interested in it so bad, but the fact it’s also a standalone device, driving the price up massively, means it’s really not what Im looking for in a Sim racing VR headset. I also don’t want the latency of a wireless device.

    I’d just love something like my HP reverb G2 that is Linux compatible honestly

    • SpacetimeMachine@lemmy.world
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      11 hours ago

      The latency issue looks completely solved. It has a custom 6ghz wifi connection and they have an eye tracking foveated compression that is apparently flawless. It reduces the bit rate where you aren’t looking to reduce latency, and from what I heard is completely imperceptible.

      • Wahots@pawb.social
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        6 hours ago

        It’s cool, but without a way to plug it in, it’s a bit of a PITA… My index controllers had an annoying habit of having one controller die in the middle of a session and need to be charged. One more thing to charge is annoying when we already had corded versions, imo.

      • AndyMFK@lemmy.dbzer0.com
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        8 hours ago

        It might be pretty impressive wireless, idk I guess we’ll have to wait and see. But nothing is going to beat a wired connection. You also don’t have to worry about battery life with a wired connection. I can do a 4 hour race in VR with a wired headset, maybe can’t do that on a device that has 1-2 hour battery life.

        If it charges faster than it draws power while in use, then I can just leave it plugged in, but at that point I’d rather it not have a battery to reduce weight, and not use wireless communication

        I think this headset just isn’t for me unfortunately

    • AnUnusualRelic@lemmy.world
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      19 hours ago

      From what I’ve seen, you can also just plug it into your PC

      Edit: well, looks like you can’t. It’s apparently strictly wireless.