I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That’s a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon’s Souls with the Northern Limit area. That’s a big change, and it would take a team a couple of weeks to implement, but that’s not what this post is about. I’m talking about really small changes that could be implemented in a lazy afternoon or two.

  • robot_dog_with_gun [they/them]@hexbear.net
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    2 months ago

    i was thinking a toggle, like how slay the spire 2 has an option to always show the timer. people with an audience might want every death to show the number, others might want it on the inventory screen or along the bottom like some arcade games did with fruit for streaks.