Nah, each new game start is different for me. I might just bum-rush Stormveil with a +0 weapon. Or when I’m playing “optimally” I might pick up the Soreseal and the medallion half, but I also might not. On an Int build I might just pick up the Gravity Staff and ignore that and then go through the Volcano Manor to Altus. I don’t need to pick up the Bell Bearing +3/+4 when using somber weapons and even if I pick this up, I can get the remaining stones from a variety of places. And this all ignores more things, which I would do for a specific weapon/build. Maybe rush Radahn and DLC or Radahn and underground. For none of these do I need upgrades, okay maybe for Mogh.
Sorry I’m rambling, but even the early game has so many split paths that I’m even now getting excited for my next playthrough ;)
Lies of P
Oh, didn’t make that quite clear: I have already played LoP. Thanks for your answer!
I for one really enjoyed the gameplay feel and the visual design of the game. The linearity of Lies of P put me of a bit (there’s only one real fork: the DLC), but for me on my playthrough it was almost always the right boss difficulty: challenging but I never got stuck. Deflecting was lots of fun and was always a nice rhythm, which brings me to my next point:
The parry system is not nearly as good as sekiro.
I bounce of hard of Sekiro, but that was a while a ago, long before I played LoP. I really should give Sekiro another serious try. Now that I like deflecting, which I feel is a bit different than Dark Souls like parry, quite a bit more.
Nah, each new game start is different for me. I might just bum-rush Stormveil with a +0 weapon. Or when I’m playing “optimally” I might pick up the Soreseal and the medallion half, but I also might not. On an Int build I might just pick up the Gravity Staff and ignore that and then go through the Volcano Manor to Altus. I don’t need to pick up the Bell Bearing +3/+4 when using somber weapons and even if I pick this up, I can get the remaining stones from a variety of places. And this all ignores more things, which I would do for a specific weapon/build. Maybe rush Radahn and DLC or Radahn and underground. For none of these do I need upgrades, okay maybe for Mogh.
Sorry I’m rambling, but even the early game has so many split paths that I’m even now getting excited for my next playthrough ;)
Oh, didn’t make that quite clear: I have already played LoP. Thanks for your answer!
I for one really enjoyed the gameplay feel and the visual design of the game. The linearity of Lies of P put me of a bit (there’s only one real fork: the DLC), but for me on my playthrough it was almost always the right boss difficulty: challenging but I never got stuck. Deflecting was lots of fun and was always a nice rhythm, which brings me to my next point:
I bounce of hard of Sekiro, but that was a while a ago, long before I played LoP. I really should give Sekiro another serious try. Now that I like deflecting, which I feel is a bit different than Dark Souls like parry, quite a bit more.