Yeah you’re of course right, they are not a charity and shouldn’t have to provide their service for free.
I expressed myself too quickly (the rage!).
What I meant is the this cut of 30% is fucking predatory, mafia or middle-age money lender style.
You get one third of the rewards of my efforts just for delivering my product? And don’t talk about promotion because this store is now stuffed with too many games for visibility.
You can argue “but this is it the standard rate of the industry”. Well it is predatory everywhere else and I hate Google and Apple as much for it.
A cut of 10% would be more humane. Or whatever to reach a “normal” profitability. But now the discussion becomes complex because we don’t have the concrete numbers.
What is sure, is that it is possible without pain to take way less than 30%. This is something EGS got right, even if I dislike them for many other things (Epic and Tim Sweeney).
predatory, mafia or middle-age money lender style.
Your words have lots of sentiments, but present no facts. I know that Wolfire and Sweeney are independently throwing a tantrum, and we all hate taxes, but I don’t see public exposés showing game developers who went hungry because they couldn’t afford the 70-30 split.
and forgot or ignored that it often is not the dev who gets most of the money at all but publishers like ea and ubisoft. why should customers act in defense of those companies who actively try and make gaming worse for everyone?
an indie dev paying 30% is expensive but steam is really a premium platform for distributing games. it would be nice if it were cheaper but I don‘t really understand the outrage here
Yeah you’re of course right, they are not a charity and shouldn’t have to provide their service for free.
I expressed myself too quickly (the rage!). What I meant is the this cut of 30% is fucking predatory, mafia or middle-age money lender style. You get one third of the rewards of my efforts just for delivering my product? And don’t talk about promotion because this store is now stuffed with too many games for visibility.
You can argue “but this is it the standard rate of the industry”. Well it is predatory everywhere else and I hate Google and Apple as much for it.
A cut of 10% would be more humane. Or whatever to reach a “normal” profitability. But now the discussion becomes complex because we don’t have the concrete numbers.
What is sure, is that it is possible without pain to take way less than 30%. This is something EGS got right, even if I dislike them for many other things (Epic and Tim Sweeney).
Your words have lots of sentiments, but present no facts. I know that Wolfire and Sweeney are independently throwing a tantrum, and we all hate taxes, but I don’t see public exposés showing game developers who went hungry because they couldn’t afford the 70-30 split.
I’ll also remind you that the EGS (12%) is barely profitable, and operated for years at a loss, only sustained by Fortnite (which used dark patterns to extract money from kids, in case you want to see something actually predatory).
you have not read the comment you responded to.
and forgot or ignored that it often is not the dev who gets most of the money at all but publishers like ea and ubisoft. why should customers act in defense of those companies who actively try and make gaming worse for everyone?
an indie dev paying 30% is expensive but steam is really a premium platform for distributing games. it would be nice if it were cheaper but I don‘t really understand the outrage here