The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square262linkfedilinkarrow-up134arrow-down11 cross-posted to: lemmyshitpost@lemmy.world
arrow-up133arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 9 months agomessage-square262linkfedilink cross-posted to: lemmyshitpost@lemmy.world
minus-squareGuitarfun@lemmy.worldlinkfedilinkEnglisharrow-up0·9 months agoOne of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
minus-squareMrScottyTay@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down3·9 months agoThe current difficulty of the game would be the “normal” ya dingus.
minus-squareTechno-rat@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1arrow-down1·5 days agoHow To Miss the Point Completely.
One of the big inspirations for Dark Souls was the manga Berserk. A man in an impossibly difficult position fighting against demi gods and the many monsters in that universe. You don’t see how a “normal” difficulty would destroy that vision?
The current difficulty of the game would be the “normal” ya dingus.
How To Miss the Point Completely.
Sure…