I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you’ve seen in a game and hope to see more of?

    • gwl@lemmy.blahaj.zone
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      2 days ago

      Cool, but the difference doesn’t matter for this context, the result is the same

      • JackbyDev@programming.dev
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        2 days ago

        The difference does matter. Two copyrighted games can have similar mechanics. Just look at literally any pair of games in the same genre. First person shooting isn’t patented, so anybody can make an FPS game. They patented the nemesis system. Shadow of Mordor and Shadow of War are copyrighted.

          • JackbyDev@programming.dev
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            1 day ago

            It’s a common misconception. It’s not a big deal. Why are you being so defensive about me correcting it?

                • gwl@lemmy.blahaj.zone
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                  12 hours ago

                  The term has the meaning now of “pointlessly explaining something in a way that’s intentionally trying to be detracting of the other party, like a stereotype of a man would do”, rather than being locked into gender

                  • JackbyDev@programming.dev
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                    8 hours ago

                    It wasn’t pointless of me to try and help you and others know the difference between copyrights and patents. It’s a very common misconception. It wasn’t detracting from your point, either. At no point did I argue that the game companies doing this are actually morally correct and that it shouldn’t bother you that the Nemesis System is patented or that Nintendo is patenting things like capturing monsters.